Diamond rendering: how to make diamonds look real in jewelry renders

By HeyGema™ · Updated · 6 min read

In short

A diamond looks real in a render when it shows a pattern of dark and bright facets, sharp facet edges and small flashes of color, reflecting an environment with contrast. An evenly white or glassy diamond is the most common sign of a weak render. In render software that takes a gem material with a refractive index of about 2.42, dispersion, enough ray bounces and a contrasty environment. In HeyGema™ the diamonds are handled for you, side stones and pavé included.

Pavé signet ring: Rhino 3D view and photorealistic AI render
Pavé signet ring: Rhino 3D view and photorealistic AI render
CADRender
Drag to compare

Clients look at the stone first. A ring can be modeled perfectly, but if the diamond renders as a white blob, the whole image looks cheap. Diamonds are the hardest part of jewelry rendering because almost everything you see in one is a reflection or a refraction of something else.

What a real diamond shows

  • Dark facets. Many facets reflect dark surroundings, including the viewer. Without them a diamond looks flat.
  • Bright facets. Next to the dark ones, facets catch the lights. The contrast between the two is what reads as sparkle.
  • Sharp edges. The lines between facets are crisp. Soft or blurry edges look like glass or plastic.
  • Fire. Small flashes of color where light splits into the spectrum.
  • A clear table. The flat top facet lets you see into the stone, framed by the crown facets.

Why diamonds look fake in renders

  • An evenly white environment. The stone has nothing dark to reflect, so every facet turns bright and the diamond goes white.
  • The wrong material. Glass has a much lower refractive index than diamond, so light leaks out the back instead of bouncing back to the viewer.
  • Too few light bounces. Light inside a diamond bounces many times before it leaves. Cut that short and the pavilion turns black or dull.
  • Low resolution. Facets on small side stones need pixels. A small render turns pavé into gray dots.

Settings that matter in render software

Refractive index (IOR)
What to use: About 2.42
Why: It's what keeps light bouncing inside the stone
Dispersion
What to use: On, about 0.044 (Abbe around 55)
Why: Gives the small flashes of color
Ray or caustic bounces
What to use: High, often 16 or more for gems
Why: Light needs room to bounce before it leaves
Environment (HDRI)
What to use: A studio HDRI with strong light and dark areas
Why: Gives the facets something to reflect
Resolution
What to use: Large enough that side stones have facets
Why: Pavé needs pixels

KeyShot, V-Ray and Blender all have a gem or diamond material that sets most of this for you; the environment is usually what's left to get right. Our jewelry render lighting guide goes into it.

Cuts look different

Brilliant cuts (round, oval, pear, marquise, cushion, radiant) break light into many small flashes. Step cuts (emerald, Asscher, baguette) show fewer, larger flashes and long parallel facets, sometimes called a hall of mirrors. A rendered emerald cut that sparkles like a brilliant is a sign the facets are wrong.

In HeyGema™ a rectangular center stone renders as a radiant cut. If it's an emerald cut, write "emerald cut" in the notes before you render.

Colored diamonds and gemstones

A colored stone has the same need for contrast plus the right shade. A canary diamond is a light, clean yellow; a cognac diamond is a warm brown. HeyGema™ has named shades for diamonds (such as pink, canary, champagne and cognac) and for sapphires, rubies, emeralds and other stones, so the color in the render is the one you're quoting.

Diamonds in HeyGema™

You don't set any of the above. Upload a 3D file or a screenshot, choose diamond for the center and side stones, and the render shows dark and bright facets on every stone, pavé included. If a stone isn't found in a 3D file, mark it as a stone in Parts before you render.

Questions

Usually the environment is too evenly bright, so every facet reflects light and none reflects dark. Use an environment with strong dark and light areas.
About 2.42, with dispersion turned on. Most renderers have a diamond preset that sets both.
Yes. Pick a shade such as pink, canary, champagne or cognac for the center or side stones.
Yes. Every stone found in the file, or marked as a stone in Parts, is rendered as the stone you choose.

Keep reading

About HeyGema™: the key facts