KeyShot jewelry rendering: settings for gold, diamonds and lighting

By HeyGema™ · Updated · 6 min read

In short

For jewelry in KeyShot, switch the lighting preset to Jewelry (or raise ray bounces to 16 or more), use the Metal material for gold, a Gem material for stones with a refractive index near 2.42 and dispersion on, a studio HDRI with strong light and dark areas, and a long camera lens. Most fake-looking KeyShot jewelry comes from a flat environment or too few bounces. For everyday client renders, an online render tool such as HeyGemaâ„¢ skips the setup. It's one route to jewelry rendering.

Marquise bridal set: CAD model and photorealistic AI render
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KeyShot is the renderer many jewelry studios use for catalog images. It can make excellent jewelry rendering work, but its defaults are set for products like phones and chairs, not for polished gold and diamonds. A handful of settings make the difference.

Before you start: the model

  • Separate parts. Keep metal, center stone and side stones as separate objects or layers so each can get its own material.
  • Closed stone shapes. Gems need closed, faceted solids. An open or smooth mesh renders as glass, not as a cut stone.
  • Clean import. Bring a Rhino .3dm in directly, and check that small parts like prongs and pavé came through.

Lighting preset and ray bounces

In the Lighting settings, choose the Jewelry preset. It raises ray bounces and turns on the options gems need. If you set it by hand, use 16 ray bounces or more: light inside a diamond bounces many times before it leaves, and too few bounces turn the pavilion dark or dull.

Materials

Gold
KeyShot material: Metal
What to set: Pick the gold color, keep roughness very low for high polish
Brushed or matte finish
KeyShot material: Metal
What to set: Raise roughness a little, or add a brushed texture
Diamond
KeyShot material: Gem
What to set: Refractive index about 2.42, dispersion on (Abbe around 55)
Colored stones
KeyShot material: Gem
What to set: Set the color and refractive index of the stone you're quoting
Enamel or paint
KeyShot material: Paint
What to set: Glossy, with the color you need

Our diamond rendering guide explains why the refractive index and dispersion matter, and how brilliant and step cuts should look.

Environment

  • A studio HDRI with contrast. Gold and diamonds show what they reflect. An environment with bright panels and dark areas gives them highlights and depth.
  • Dark areas on purpose. If the metal looks flat, add dark planes or rotate the HDRI until dark reflections cross the piece.
  • Background separate from lighting. Use a plain white or light gray backplate for a web store, and keep the lighting HDRI for the reflections.
  • A soft ground shadow. Turn on ground shadows so the piece sits on the surface instead of floating.

The jewelry render lighting guide covers backgrounds and shadows in more detail.

Camera

Use a long lens (a narrow field of view) so the ring isn't distorted, and set the angles clients expect: front, ¾ and side. Keep the depth of field shallow only if the whole piece stays sharp.

Save your lighting, materials and camera as a scene template. The next piece then starts from settings that already work.

Common KeyShot jewelry problems

  • White, glassy diamonds. The environment is too evenly bright, or the stones use glass instead of a gem material.
  • Black pavilions. Too few ray bounces.
  • Gold that looks like plastic. Roughness too high, or nothing dark to reflect.
  • Missing small stones. Pavé lost on import. Check the scene tree against the CAD.
  • Noisy gems. Raise the sample count for the final image.

When KeyShot is more than you need

KeyShot is worth learning for catalog and campaign images. For a client approval, setting up materials, lighting and a camera for each piece is the slow part. HeyGemaâ„¢ takes a 3D file or a CAD screenshot and renders it with jewelry lighting and diamonds already set, with no rendering skills. Many jewelers use both. See jewelry rendering software compared.

Questions

The Jewelry preset. It raises ray bounces and turns on what gems need. By hand, use 16 ray bounces or more.
About 2.42, using a Gem material with dispersion on.
Usually the environment is too evenly bright, so every facet reflects light. Use an HDRI with strong dark and light areas.
For client renders, HeyGemaâ„¢ renders a 3D file or a CAD screenshot with the lighting and diamonds already set, so there's no scene to build.

Keep reading

About HeyGemaâ„¢: the key facts